|
|
| Main => Game Discussion => U4GM Arc Raiders Quest Guide: The Stench Of Corruption |
Arc Raiders' quest "The Stench of Corruption" takes players into the eerie Spaceport map, uncovering a saboteur's plot amid toxic hazards and ARC threats. Completing it rewards the stylish Warden outfit. You unlock it after finishing "A Toxic Trail" and speaking with Shani back at base. The mission is designed for a single-run attempt—dying resets progress—so stash the key safely and plan for stealth or heavy firepower. Part of the Cold Snap update, it mixes exploration with light puzzle-solving, taking veterans around 10-15 minutes while teaching underground navigation that's important for later expeditions.
Start by dropping into Spaceport and heading to the Departure Building, just west of the central Launch Towers for quick access from spawn. Approaching from the southwest helps you hit the lobby directly, slipping past patrolling Raptors via side vents or using suppressed shots—noise quickly draws swarms in this loot-rich area. The building has multiple floors with high-value crates, but focus on your objectives: head north along the elevated walkway from the entry lobby and watch for the "Staff Room" door amid flickering hazard lights and scattered debris. Expect a few ARC enemies inside; melee takedowns or railgun bursts work best to avoid alerting reinforcements.
In the Staff Room, look for saboteur clues among lockers and overturned benches. On the rear right wall, two yellow-glowing hazmat suits hang on a rack—interact with them to grab the Flushing Terminal Key, which overrides waste systems corrupted by the plot. The looting here is straightforward, but double-check your inventory as drops can sometimes glitch on death. You'll also find minor supplies like stim packs or ammo, helpful for the upcoming tunnels. A free loadout beforehand is useful since losing the key on a wipe costs time to recover.
Exit the Departure Building to the south, hugging the perimeter to reach the southeast corner near the Launch Towers. A large concrete collapse reveals underground tunnels, familiar from past quests like "Switching the Supply." Drop carefully—vents are full of acidic sludge and ambushing pests. Keep your scanner active for pings and use ziplines to gain height advantage. Stick left along dim corridors past dripping pipes; the toxic fumes reinforce the sabotage story while limiting visibility.
Find any Flushing Terminal in the control rooms along the main walkway. The nearest sits west of the entry in a side pod with glowing consoles and red emergency lights. Insert the key to override the system, triggering a short cutscene of valves hissing and waste flushing. The quest completes here without boss fights or heavy combat. Multiple terminals work, but this one is guarded lightly, letting solo players complete it smoothly. Hazards like steam bursts require dodging, so upgraded boots help traversal speed.
For extraction, climb vents back to surface depots or sprint to peripheral helipads while avoiding pursuit waves that escalate after the hack. Return to Shani to earn 500 XP, receive Warden cosmetics with a hazmat-elite vibe, and unlock progression toward Spaceport mastery, including bonus contracts. The quest combines methodical looting with tense moments, preparing players for more dangerous runs with insight into saboteur networks. Many players pair it with Field Depot farms for efficient progression.
Mastering "The Stench of Corruption" makes Spaceport runs more rewarding, as flushed systems now drop rarer chems for crafting, blending story with meta gameplay. It can be repeated for alternate characters or perfectionist clears, but first-timers should bring silencers and meds to handle the single-life challenge. As the Cold Snap update evolves, this quest ties into larger conspiracies, making it essential early-game content for Speranza's raiders.
As a trusted gaming service platform, U4GM.com helps players stay up to date with ARC Raiders guides, tips, and in-game details. You can also find exclusive offers on ARC Raiders Coins and ARC Raiders Boosting. by |
| Replies: |
| Subject | Poster | Replies |
|
|
Next round in
-69153 Hours -60 Minutes -26 Seconds |
|
|