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    Main => Game Suggestions => A self regulating system to limit PvP gacking
    I'd like some thoughts on these notes on a self regulating PvP system. Each character has an honor score based on battles they have with other characters. Their honor value will be increased or decreased depending on the difference in their experience levels and who attacks who. If the person who initiates the battle has less experience then the winner's honer is increased by an amount dependent on the difference in experience and/or honor. If the character who is initiating combat has more experience, but less then some relative experience amount, the combat should be treated as it has the less experience. For the last case where the character with greater experience attacks first that character always looses the amount of honor they would have gained but if the character with less experience wins it always gains the honor. This will prevent many players from attacking characters with less experience then their character. But it will not prevent all player, some players might want to achieve a large negative honor, and some just enjoy messing with people. A method that will prevent a race for a large negative honor score and to slow down gacking for gacking sake. Keep another number simular to honor but never subtract from it. For a character that never attacks a character with less experience these two numbers will be equal but as soon as that character attacks someone with less experience the two numbers will diverge. The difference between the two numbers can be a bonus added to their opponent's honor. With this in place characters who habitually attack less experienced characters become targets for characters who want to increase their honor. Note they will be marked for life and the more gacking they do the larger a target they become with the result that character's with a larger and larger experience gap will gain honer rather then loose it regardless of who attacks first.
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